Night Shift At Fredbear's
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It is 1982, 1 year before the bite. Fredbear's had just opened, and it is Mike's 7th Birthday. You play as a jobless man, looking for a job. He looks in the newspaper and finds a part-time job at Fredbear's as a night-guard that lasts about 5 Nights, but things are more than it seems... He is being tricked by Henry. He is testing out a new \"Automatic Rampage System\" that he built, and YOU are the guinea pig. Fortunently, Henry revealed how to stop these in the training tapes, by hiding them as corny jokes, noises in the background, and other stuff. OR, just do the opposite of everything Henry says. Good luck!
The custom night takes place at a different map (Which I'm not importing, that is your job) which takes place UNDER Fredbear's. This is Henry's workshop. Everyone has the same strategy, but they are at different places. The office is mostly the same, except different lighting and decoration, and the doors and vent are in different places.
Two nights later, William tells Henry that he noticed a slight leak in one of the animatronic prototypes, Proto-Spring Bonnie. During night 3, Proto-Spring Bonnie is activated and Henry has to refresh Spring Bonnie's gas tank and continue the night shift and keep watch of the animatronics. during night 5, William says that Henry didn't show up at the diner in the day time and says if that was whether he was a coward or if he was dead, then releases the happy gas that was stored in the proto animatronics and makes Henry hallucinate and eventually after he finish's the nightshift he
On November 12th, Michael gets paid $120 for the night shift. He spends a sixth night which earns him $120.50. He spends another night but is fired for unprofessionalism, odor and tampering with the animatronics' AI.
Michael is hired and works there as a maintenance worker for five nights. On his fifth night, he has his insides scooped out by Ennard, an amalgamation of all of the Funtime Animatronics (who are possessed by The Missing Children and Elizabeth).
The player begins Backstage at the original Freddy Fazbear's Pizza from FNaF 1, trapped inside a Springlock suit. The night begins at 2 AM, and the player must survive until 6 AM to complete the night. The springlock suit will slowly close in and will kill the player if allow to completely shut. The SPACE key can be held to open the suit and regress the progress bar seen in the top right, which tracks how long the player has to open to suit before being killed.
The animatronics active during Night 5 are Freddy Fazbear, Bonnie, and Golden Freddy. Freddy and Bonnie share the same mechanics: both will appear at random intervals and open the door to Backstage and check on the player. Moving the mouse or using SPACE to open the suit while they are at the door will cause them to jumpscare the player, resulting in a game over. It is necessary to wait for them to leave before continuing with the suit. Golden Freddy will appear as a hallucination and will completely obscure the screen, although it is not physically present. The player needs to hold SHIFT to close their eyes, which will make Golden Freddy disappear. Failing to do so in time will result in Golden Freddy jumpscaring the player. The night ends once the player reaches 6 AM.
The player actually plays as Phone Guy from the first FNaF game. Night 5 takes place some time after Phone Guy made the Night 4 phone call from that game and was attacked by the animatronics and stuffed into a springlock suit in the back room. The player is attempting to survive until 6 AM in the hopes that the day shift guard will check the suits and rescue him before he perishes.
You need to try yourself in your nightmare and see if you can make it out or not. This will be the last place for you to fight and the last game you can download for free. All the games on our page have the update for free. Players will have to download these updates to make the game more impressive.
Fredbear starts in an unknown night and onward, and starts in CAM 05. He then moves to CAM 06, and the player must prepare to watch Fredbear run down the hallway, and if the player does not do that, it will result in Fredbear's jumpscare, ending the player's run. This is only available in the Remastered Collection. 59ce067264