Final Fantasy IX
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Final Fantasy IX[b] is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series. The plot focuses on a war between nations in a medieval fantasy world called Gaia. Players follow a thief named Zidane Tribal who kidnaps princess Garnet Til Alexandros XVII as part of a ploy by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war.
The game's developers sought to make the game's environment more \"fantasy-oriented\" than its PlayStation predecessors by reintroducing a medieval setting.[4] In the game world, steam technology is just beginning to become widely available. The population relies on hydropower or wind power for energy sources but sometimes harness Mist or steam to drive more advanced engines. Norse and Northern European mythology also inspired the game's setting. According to Ito, \"[the development team is] attracted to European history and mythology because of its depth and its drama\".[8] The main Final Fantasy IX website says the development of the game's world serves as a culmination of the series by blending the \"successful elements of the past, such as a return to the fantasy roots\", with newer elements.[6] To accomplish this and satisfy fans who had become used to the realistic designs of Final Fantasy VIII, the designers stressed creating characters with whom the player could easily relate.[8] The characters had \"comic-like looks\" as a result.[8] Ito suggested that the protagonist Zidane should be flirtatious towards women.[13]
Regular series composer Nobuo Uematsu wrote the music of Final Fantasy IX. In early discussions about the game, Ito asked him to compose themes for the eight main characters along with \"an exciting battle track, a gloomy, danger-evoking piece, and around ten other tracks\". Uematsu spent a year composing and producing \"around 160\" pieces for Final Fantasy IX, with 140 appearing in the game.[14][15] During writing sessions, Square gave him a travel break in Europe for inspiration, where he spent time admiring ancient architecture in places like Germany. Uematsu cited medieval music as a significant influence on the score of Final Fantasy IX. He aimed for a \"simple\" and \"warm\" atmosphere and incorporated uncommon instruments like the kazoo and dulcimer. Unlike the stark realism of its predecessors, the high fantasy undertones of Final Fantasy IX allowed for a broader spectrum of musical styles and moods. Uematsu composed with a piano and used two contrasting methods: \"I create music that fits the events in the game, but sometimes, the [developers] will adjust a game event to fit the music I've already written\".[15]
Final Fantasy IX is the ninth main installment in the Final Fantasy series, developed and published by Squaresoft. It was released in July 2000 for the PlayStation, later re-released in 2016 for iOS, Android, and Microsoft Windows via Steam; re-released in 2017 for PlayStation 4; and repackaged in 2019 for Windows 10, Xbox One, and Nintendo Switch. It was directed by Hiroyuki Ito and co-produced by Hironobu Sakaguchi and Shinji Hashimoto, with Nobuo Uematsu providing the musical score. The title is a return to the series's roots, with gameplay features and references to the past games featuring throughout, as well as a medieval fantasy setting and cartoonish art style as a break from the sci-fi slant style of Final Fantasy VII and Final Fantasy VIII.
Hironobu Sakaguchi wanted Final Fantasy IX to be different from its PlayStation-era predecessors, and go back to \"the action-movie-like fantasy\" of the Nintendo era installments. He provided the plots and ideas for character designs at an early stage. The main theme of the game became \"living!\" (see below), and Sakaguchi wanted a world that would have a lived in feel all the way down to textures of clothing and how the pieces characters would wear were sewn together. Part of the inspiration for the game's world design was the movie The Dark Crystal, a 1982 high fantasy adventure film, and Final Fantasy IX ended up becoming very fairy-tale like. The team wanted to create a world that \"a child may dream up\".
While Vivi learns the purpose of life is to simply live it, as the experiences he accumulates throughout his journeys become memories that will return to the planet's crystal at his death, thus contributing to the circle of life, Kuja is driven mad upon learning of his mortality and impending death. Rejecting the point of life entirely if one is doomed to die, Kuja tries to destroy the origin of all life: the crystal. His will to end all life summons Necron, a being who wants to take the world to the Zero World where nothing can exist, to release Kuja and all other beings of the world from the suffering of existence. The word \"Necron\" means \"death\", and thus gives the final battle a symbolic meaning. In the end, life triumphs over death when Zidane and his friends prove to Necron they want to live despite the knowledge they will die one day.
In the end Kuja accepts his mortality, but as the continuation of memory is a strong theme in Final Fantasy IX, his memory lives on. In a final soliloquy Mikoto comments how Kuja's example gives hope to all remaining Genomes of how they can decide to be something more than tools and carve their own path in life. Vivi is implied of having died in a final message that plays during the ending, and ends his farewell by saying his memories are now part of the sky, an allusion to the circle of life.
The absolute best Final Fantasy game if you ask me. Wanted this on a Nintendo platform for many years and I downloaded this immediately when it became available. Been enjoying it a lot and I don't regret buying it for even a second. I'm really happy it finally came home to Nintendo.
@OorWullie The FF series from psx aged quite a bit. If you did not grew up while the final fantasy VII was still fresh and hot it can be hard for you to love those squarish characters and old graphics. Thes story , music and gameplay are amazing. Try it for yourself, geta a demo, pc or console copy and if you will like it buy it!
@finalstan Of course the battle animations still are as slow as ever, but you have the option to skip the camera pan before the battle in this version making the battle startup considerably faster at the very least.
Maybe I can finally get through this game with those new settings. I've tried it numerous times...I still have my original PS1 disc set... but I have yet to beat this game. I just couldn't enjoy the art direction of it after FF7 and FF8, and the story and characters didn't grab me at all. But I didn't hate it. Maybe I'll try again.
This was probably my 3rd favorite FF behind 4 and 6 from the first 9 games. I haven't played it in forever, and already bought it. Once I finish up DQ11 on my PS4 i'll be thinking about starting in on this to finally play through it again. However i'm psyched for the replay. Now can we see a Xenogears remaster next!
I had played the beginning of this years ago and had wanted to play again for years, and after truly starting to focus on my backlog I finally got a chance to play it through about two years back on my Vita. Now, I still have yet to play through several FF games but this one is currently my favorite as far as the mainline non-MMOs go. Once my backlog is down a bit more at least I will gladly pick this up for the Switch.
This one had the toughest final boss in my opinion hands down! Still, entire game ranks middle of the pack as far as FF goes in my humble opinion: I'd go VI, IV, XII, V, X, and even VIII over this one
While Final Fantasy 9 isn't celebrating any specifically noteworthy anniversaries in 2023, the year is host to a plethora of other related releases building off of the Final Fantasy 35th Anniversary project, which began last year with the release of Stranger of Paradise: Final Fantasy Origin. Final Fantasy 9's remake along with Final Fantasy Tactics Remastered, which was also part of the Nvidia leak, could both be the final reveals in this long series of Final Fantasy project reveals.
Final Fantasy IX is the ninth Final Fantasy game, completing the \"trilogy\" of PlayStation Final Fantasy titles. For better or worse, depending on how one views it, this entry returned to the series' original \"fantasy\" roots, after the seventh and eighth games featured a more modern/sci-fi angle.
With Final Fantasy VII and Final Fantasy VIII, Squaresoft had taken the series in a direction that veered away from its roots in traditional fantasy. Respective protagonists Cloud and Squall were still swinging swords (of a kind) around and whacking monsters with them, but they both existed in worlds that had a lot in common with real, modern life. Final Fantasy XV coined the phrase \"fantasy based on reality\", but the developer had been exploring that concept in detail 20 years prior.
Final Fantasy IX stands out in that it shook off the expectations set by its immediate predecessors. It embraced a much more traditional fantasy setting full of fairy tale wonder, and the resulting charm has proven to be timeless. 17 years later and it's still an impeccably crafted experience -- a story that grabs you with its near perfect opening act and doesn't let go until the end credits roll.
FFIX is also uncommonly chill. Even when it inches into the realm of sci-fi in its weirdly introspective final act, its characters are less self-serious than those found in other FF games of the time. Its tragedies are softer, its colors more vibrant. It just has a nice, cozy vibe about it.
Final Fantasy IX was developed alongside Final Fantasy VIII and both were follow-ups to the incredibly successful previous title, Final Fantasy VII. While 8 took a turn to the more realistic and futuristic, Final Fantasy IX brought the series back to its roots. This game is truly a fantasy RPG - evident in both the story and the setting. 59ce067264
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